3D Modeling (CGI)


Facial Mocap

-Markerless Real-time and Offline Facial Mocap with a very high accuracy

Facial Rigging

-High end Rigs That can range from a simple Rig an Extremely advanced Rig for a Blockbuster.

Character Modeling

-High poly and lowpoly Characters and Creatures for Games, Feature Films and Cinematics.

Shading and Look Development

-Shading for Game Engines and Render Engines such as Arnold and Vray.


-Grooming with Xgen and Yeti for Feature Films and Cinematics, and Grooming with hair cards for Game Engines.