-Markerless Real-time and Offline Facial Mocap with a very high accuracy
-High end Rigs That can range from a simple Rig an Extremely advanced Rig for a Blockbuster.
-High poly and lowpoly Characters and Creatures for Games, Feature Films and Cinematics.
-Shading for Game Engines and Render Engines such as Arnold and Vray.
-Grooming with Xgen and Yeti for Feature Films and Cinematics, and Grooming with hair cards for Game Engines.